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Alien vs Predator

Published in the December 1994 issue of GAMEPRO magazine.
 By Manny LaMancha
The long-awaited Alien vs.Predator (see PreView, Gamepro, June 1994) has finally surfaced. Jaguar owners should be happy with this edge-of-the-seat first-person shooter.
 
A Trio for Free-O
Because it offers different game-play scenarios dependent upon the charcacter you play, AvP is like three games in one. You choose among three markedly different characters: a human soldier, the Alien, and the Predator. It would take the remainder of this ProReview to compare the many ways in which game play differs based on the charcater, because each puts their own twist on things. For instance, the Predator scenario is a battle requiring careful analysis and slow-paced attacks. The Alien game, on the other hand, calls for a quick, darting offense and knowing when to retreat to the safety of a quiet hallway or air duct.
In the simplest analysis, AvP delivers basic video game thrills for each character, under a kill-or-be-killed premise. All the scenarios involve lots of bloodshed and stealthy movement through a dark and eerie installation, with danger around every corner - and heavy anxiety to match. Regardless of which charcater you play, you'll frequently view the Game Over screen; it's not easy to get through this game in one piece.
Your challenge throughout is maintaining a balance between making progress through the installation and gathering new weaponry and, more importantly, health-restoring medical kits. Only the Alien can't restore its damage bar with med kits; it creates extra lives through its ability to cocoon humans. This ability makes for mobile checkpoints in each level: If the Alien dies and a cocoon is aged enough, the oldest cocoon becomes the new continuation point.
 
Aliens, Register Here
AvP's graphics are stunning, lifelike, and claustrophobic from a distance, flaunting the photorealistic capabilities of the 64-bit powerhouse hardware. However, if you move too close to objects on-screen, they become pixelated blurs. This graphical drawback doesn't heavily detract from the exhilaration of the game - especially when you open a door and find a foe on the other side ready to take you out - but it's a negative nonetheless.
The creepy audio gets on your nerves in the most delicious way. The sound drives the game even more than the graphics, offering loads of enviromental atmosphere. The audio thrills extend from bassy heartbeats, to the shrieks of the Alien, to the whispered imitations of soldiers' voices by the wily Predator.
 
Buttoning Up the Crime Scene
Control is also balanced, with a good blend between speed and maneuverability. You'll give the Jaguar's keypad a real workout, and you'll find that the keypad is both a blessing and a curse. You have a basic fire button, with variations for the three characters, and buttons to load up on health, change weapons, open doors, and initiate a sidestep. It takes a while to get all the button presses down pat.
 
Go Forth and Conquer
The end result is an in-your-face contest and durable game play that doles out a great deal of entertainment. A grin crosses your face just in time to have it flicked off by a speedy Alien attack or a whole batallion of soldiers backing you into a dead end. If Atari can turn out a dozen more games like AvP, Jaguar owners could truly rest easy and enjoy their purchase. Until then, go forth and prevent creatures from multiplying.
 
<< ProFile / Capsule Review >>
This long-anticipated game goes to the head of the Wolfenstein class,
with stunning realism and three dizzying play variations.
 
(on a scale of 1-5)
Graphics:    4.0
Sound:    5.0
Control:    4.5
Fun Factor:    4.5
Challenge:    Expert